A History of Clay Games Part 3: Skullmonkeys
This is the third post of my personal take on the history of clay animation in games. Here I am looking at the platformer sequel to The Neverhood, Skullmonkeys.
Yay, we've got the first video footage from the development of Cletus Clay for you.
Thats right, you can now follow the Cletus action via our . We'll be updating as frequently as possible to keep you in the loop.If Twitter is not your cup of tea, don't forget that we have a dedicated Cletus section here in the TunaSnax forums where our artists and programmers post about the goings on within the project.
We've just discovered that Cletus Clay has been nominated for the Excellence in Visual Art IGF award. Needless to say we are all very excited by this and want to wish all the other competitors the best of luck; the competition this year is imense.
We strongly suggest you have a look at the list of finalists over on the IGF website if you have a minute, however we will be writing up a handy list for you all about each of the entires in the near future so watch this space!
There's a beautiful 2 page interview with Anthony in this month's EDGE magazine. It also features more artwork from the game and 2 new screen shots, check it out! Also, the lovely people at GameSetWatch.com have done a great interview with Anthony, Alex and Sarah about Cletus and the whole design/build process, thanks guys!
This is the second post of my personal take on the history of clay animation in games. This time I am going to look at a game that I consider to be a landmark in video game art and creativity: The Neverhood.
A History of Clay Games, Part I: Trog
There have been a fair few attempts to use clay animation in games in the past. This is only "a" history, and not THE history. Over several posts, I am going to simply talk about my own personal history with clay games.
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