Dyson, a Real Time Strategy game with a gallon of atmosphere and addictive gameplay has been created by Rudolf and Alex, a duo with a mission. We ask them how Dyson came to be and hear the tale of eyes meeting across a crowded room, obscurity and most importantly; TIG Source.
We've just discovered that Cletus Clay has been nominated for the Excellence in Visual Art IGF award. Needless to say we are all very excited by this and want to wish all the other competitors the best of luck; the competition this year is imense.
We strongly suggest you have a look at the list of finalists over on the IGF website if you have a minute, however we will be writing up a handy list for you all about each of the entires in the near future so watch this space!
There's a beautiful 2 page interview with Anthony in this month's EDGE magazine. It also features more artwork from the game and 2 new screen shots, check it out! Also, the lovely people at GameSetWatch.com have done a great interview with Anthony, Alex and Sarah about Cletus and the whole design/build process, thanks guys!
Is it a physics engine that lets players pretend that the random movement of balls is a game, or is it an innovative gem of game design? Either way, there?s no denying that Peggle is one-of-a-kind. Tuna?s Creative Director gives you his take on the game that?s split the TunaSnax forum.
This week we have our very own dedication to the Penny Arcade guys after Sarah found herself addicted to Penny Arcade Adventures: On the Rain Slick Precipice of Darkness, Episode 2.
This is the second post of my personal take on the history of clay animation in games. This time I am going to look at a game that I consider to be a landmark in video game art and creativity: The Neverhood.